Game Closure SDK Helps Devs Create HTML 5 Games
- By Keith Ward
- March 1, 2013
Developers who want to create games across the widest possible range of mobile devices would normally use HTML 5. The problem is that HTML 5 hasn't been considered a legitimate platform for game development, given its sluggish performance compared to native iOS or Android-developed games.
But just how fast is it? Game Closure says the core engine can handle 8,000 on-screen sprites at 30 or 60 frames per second. Its main page has a video demonstrating smooth motion of those sprites, and the games that have already been developed show a similar smoothness to the action.
Several dozen games have been published in both mobile app stores. Game Closure claims that it's been vetted by "millions of users and Top-10 charts in over 20 countries," attesting to the platform's stability and popularity.
DevKit is free for commercial use and 100 percent open-source. Licensing is via both GPLv3 and the Game Closure Free License (GCFL).
Keith Ward is the editor in chief of Virtualization & Cloud Review. Follow him on Twitter @VirtReviewKeith.