Use Graphics to Learn Java
- By Jamison Cush
- September 27, 2005
Looking to learn Java? Try Learning Java Through Applications, a new
book by Duane J. Jarc, professor of computer of science at the University of
Maryland-University College. Learning Java Through Applications’
unique approach “emphasizes Java’s graphical capabilities and the
ability to create graphical user interfaces,” according to its publisher.
Written in a textbook style and designed for beginner and intermediate Java
programmers, Learning Java Through Applications details 15 Java programs
in order of complexity, including geometric patterns, games, puzzles, number
theory problems and cryptography to teach the programming language. In addition,
the new features of Java 5.0 are covered, including enumerated types, for-each
statements, generics, autoboxing and static imports.
The author acknowledges the problems inherent in using Java as an introductory
language, specifically, “one must know a lot, just to do a little.”
Learning Java Through Applications keeps it simple by avoiding the
objects-and-everything-first approach that can overwhelm beginners. Starting
with applets, while minding the graphical capabilities of Java, the complexity
of the programs taught is incrementally increased through the chapters. The
emphasis on graphics is meant to help the programmer see what they are doing.
Later chapters discuss software engineering principles, such as re-use and
style consistency. The book also comes with a CD-ROM for Windows that includes
the source code from the projects presented as well as all the figures and images
Learning Java Through Applications is available from Charles River
Media and can be found at Charles River
Media or Amazon.
About the Author
Jamison Cush is assistant editor at Application Development Trends magazine.