Startup Looks To Overcome Limitations of Java-Based Phones
- By Jeffrey Schwartz
- March 3, 2009
A startup software vendor is courting mobile developers looking to build rich client applications on low-cost Java-based phone sets.
Boston-based Everypoint today released sample applications and associated source code to give developers a point of reference for building interactive mobile apps typically limited to high-end smartphones. The apps, which include a stock ticker and several games, are intended to show developers how they can program using the company's programming environment, called Nemo.
The company believes there is a large addressable market of 1 billion Java 2 Mobile Edition (J2ME) MIDP 2.x-based mobile phones. "We felt to target those devices, the biggest hurdle was that the Java environment is a very capable environment but it simply has no features for building rich-looking or highly real-time-networked applications," said Allan MacKinnon, Everypoint's president, CTO and founder. "It is simply a tall order for your average developer to actually build and deploy on a large number of devices."
The scripting language "gives developers access to all the features that are baked into your phone, such as a camera, location, accelerometers and vector graphics, which is not part of Java," MacKinnon said.
In December, the company released an SDK to private beta, which includes a vector graphics engine, an embedded database that allows push-based synchronization and access to its Nemo Cloud Services, which are hosted on Amazon's EC2. The company's cloud services architecture is built using a real-time replication and synchronization technology it calls RepliSync.
The SDK is free of charge to developers. Applications deployed for enterprise use will cost 10 cents per user. A public beta is scheduled for later this month.
Jeffrey Schwartz is editor of ADTmag.com and news editor of Visual Studio Magazine.